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Darth_Leafy
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Subject: OK...
Outpost Level: Pretty self explanatory. How high you've levelled your outpost. This makes buying Farms and Mines more expensive, but makes better troops available.

Attack/Defence: The total Attack & Defence values of all your troops. Only relevant if you raid someone else's outpost when your Attack is compared with their Defence to see who wins, or vice versa.

Population: How many troops you have.

Tokens: How many Tokens you have to spend

Turns: How many turns you have left - can only be used up raiding other's outposts.

Farm: How much food you are producing. If it is lower than your Population, your troops will starve and die at the next revive. Increse it by moving troops onto or (in the case of defensive troops) next to a farm.

Mines: How many tokens you will earn per hourly revive. Increase it by placing troops on or next to mines.

Outpost: How quickly you train new troops. Each new troop needs 100 points of training - the Outpost stat is how much the training increases by each hour. Increase it (to a max of 31) by putting troops on or next to the 4 grey squares in the middle.

That cover it?

Time Posted: October 6 2009 12:16 pm EDT
Last updated: October 6 2009 04:33 pm EDT


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