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SaiyanPrince
Posts: 1,762 Status: Duke Karma: +2 [+1] [-1] |
Subject: Subject: Elementize Weapons | |||||
Ok I'll try to make this Quick and Simple. NOTE: Diablo's 'Enchantment' idea is almost the same as this. What is 'Weapon Elementize': It is when you bind 1 of your Weapons to an Element. What Elements are there to bind to your Weapon + Effect: Normal Elements: Fire- Burn Damage over time on your opponent using 10% of your Damage. Water- Normal Armour is made of Metal, water will rust their Armour making your opponent move 10% slower. Air- Knock-back you opponent giving you 3 chances to attack. Earth- Strength boosted by 25%. Advance Elements: Ice- Slows your opponent giving you 30% more times to attack. Energy/Lightning- You will regain Energy after battles and will be able to attack 20% faster. Lava- Burns opponents overtime (uses 10% of Opponent's damage) and boost Strength by 35%. Smoke- 30% Chance of your opponent not attacking if he/she chokes from the Smoke. Sound - 30% Chance to knock-back your opponent and 30% of stopping your opponent from making 1 attack due to loud vibrating noise. Acid- Lowers opponents defense by 15% and does poison damage on on your opponent (15% of your Str) Expert Elements: Crystal- If your opponent is using an Elemental weapon, your Crystal weapon uses the same Effects but 5% to 10% Stronger. Shadow- Boosts your Agility by 40% to 25% (depending on your lvl), and lowers your opponents chance of hitting you. Soul- Lowers your opponents Stats by 10%-70% and boosts you with the same % of the Opponents level. Sense we're all 'Dark' warriors, we can't use the Element or 'Light', so we're stuck with darkness. Darkness- All stats boost by 20%, you also get the skill 'Consumed of Darkness', if you use that skill on an NPC monster, the monster will join you (50% chance of working). NOTES: -'Consumed of Darkness' only works on NPCs and will have no effect to a Human NPCs. - NPC allies will only give 50% Damage on NPCs and 25% damage to Players. - About the Enchantments idea by Diablo, its separated from this 1. - The skill 'Consumed of Darkness' will be removed if you removed a weapon with the Darkness element. - You NPC Ally can still die in battle. Risk Elements Metal- Boosts Strength and Defense by 40% but lowers Agility and wisdom by 20%. Spark- Boosts Strength by 30% and agility by 40%, but lowers Defense and Wisdom by 20%. Mist- Lowers your opponents Wisdom by 10%, gives your opponent a 20% chance of missing an attack, and boosts self agility by 10%. Mud- Lowers self agility by 15% but boosts self defense by 45%. |
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Replies:
- I rarely give praise - Dr_Horrible
- Lol.. Why only Elements - Shakti
- interesting - Crystal_Ice
- *high fives* - WillowStarLight
- Well i am speachless..... - wendys00
- thumbs up - Daddy_Aro
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