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SaiyanPrince
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Subject: Subject: Elementize Weapons
Ok I'll try to make this Quick and Simple.
NOTE: Diablo's 'Enchantment' idea is almost the same as this.

What is 'Weapon Elementize':
It is when you bind 1 of your Weapons to an Element.

What Elements are there to bind to your Weapon + Effect:

Normal Elements:
Fire-
Burn Damage over time on your opponent using 10% of your Damage.
Water- Normal Armour is made of Metal, water will rust their Armour making your opponent move 10% slower.
Air- Knock-back you opponent giving you 3 chances to attack.
Earth- Strength boosted by 25%.

Advance Elements:
Ice- Slows your opponent giving you 30% more times to attack.
Energy/Lightning- You will regain Energy after battles and will be able to attack 20% faster.
Lava- Burns opponents overtime (uses 10% of Opponent's damage) and boost Strength by 35%.
Smoke- 30% Chance of your opponent not attacking if he/she chokes from the Smoke.
Sound - 30% Chance to knock-back your opponent and 30% of stopping your opponent from making 1 attack due to loud vibrating noise.
Acid- Lowers opponents defense by 15% and does poison damage on on your opponent (15% of your Str)


Expert Elements:
Crystal- If your opponent is using an Elemental weapon, your Crystal weapon uses the same Effects but 5% to 10% Stronger.
Shadow- Boosts your Agility by 40% to 25% (depending on your lvl), and lowers your opponents chance of hitting you.
Soul- Lowers your opponents Stats by 10%-70% and boosts you with the same % of the Opponents level.


Sense we're all 'Dark' warriors, we can't use the Element or 'Light', so we're stuck with darkness.

Darkness- All stats boost by 20%, you also get the skill 'Consumed of Darkness', if you use that skill on an NPC monster, the monster will join you (50% chance of working).

NOTES:
-'Consumed of Darkness' only works on NPCs and will have no effect to a Human NPCs.
- NPC allies will only give 50% Damage on NPCs and 25% damage to Players.
- About the Enchantments idea by Diablo, its separated from this 1.
- The skill 'Consumed of Darkness' will be removed if you removed a weapon with the Darkness element.
- You NPC Ally can still die in battle.

Risk Elements
Metal- Boosts Strength and Defense by 40% but lowers Agility and wisdom by 20%.
Spark- Boosts Strength by 30% and agility by 40%, but lowers Defense and Wisdom by 20%.
Mist- Lowers your opponents Wisdom by 10%, gives your opponent a 20% chance of missing an attack, and boosts self agility by 10%.
Mud- Lowers self agility by 15% but boosts self defense by 45%.

Time Posted: November 3 2009 04:17 pm EST
Last updated: December 21 2009 06:58 pm EST


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