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jabear
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Subject: I think
if a player isn't leveling, APs could be used on health, but not a real heavy percentage. Because training is self balancing over time, I think that if the player has enough wisdom to use the skills he has, and the player isn't deficient, I would suggest allocating 1/2 of all APs to agility and divide the other 1/2 between strength and defense.


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Time Posted: July 24 2010 11:45 am EDT
Last updated: July 24 2010 11:45 am EDT

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